In , Mongoose Publishing announced that all the Lone Wolf books, including books which were never published, were going to be printed again. However, in February , after Mongoose had released 17 of the 28 original books, the publication of the rest of the series was transferred to a German publisher, Mantikore-Verlag. On 1 April , it was announced that book 29 would finally be published, first in Italian by Vincent Books, and then in English by Mantikore-Verlag in fall Several adaptations also exist of the Lone Wolf series, including Lone Wolf: A second version of this role-playing game, Lone Wolf Multiplayer Game Book , with rules closer to those of the gamebooks, was also released by Mongoose.
A third version, by Cubicle 7 , is currently in preparation. The newest project announced sees an augmented reality role-playing game featuring the world of Lone Wolf for mobile devices. In the north-east of Magnamund's northern continent lies the realm of Sommerlund. Its people, the Sommlending, are devoted followers of Kai.
There are those among them, known as Kai Lords or simply 'the Kai', who possess extraordinary innate abilities. Naar's champions upon Magnamund are the Darklords, who dwell in the scorched wastes of the Darklands, west of Sommerlund. Forced to enact their will at a distance, the Darklords wage war with armies of Drakkarim humans devoted to Naar , Giaks goblin -like creatures spawned in vast numbers , and other creatures, and are served by agents such as Vordaks undead with psychic powers and Helghasts shapechanging undead.
At the Kai Monastery is a young initiate, given the name Silent Wolf. On the feastday of Fehmarn, when all the Kai Lords gather at the monastery, Silent Wolf is sent to cut wood from the surrounding forest as a punishment for his inattention in class. While he is gone, a surprise attack is launched from the Darklands at several places across Sommerlund.
The Monastery is assaulted and the gathered Kai Lords massacred. Rushing back from the woods, Silent Wolf is knocked out by a low-lying tree branch in the Legends of Lone Wolf novelizations based on the books, it's implied that the branch was placed there by a demi-goddess called Alyss so Silent Wolf would be spared the attack. When he awakes, he finds himself the only survivor.
The series is mostly set in Southern Magnamund, center of Agarash's empire, which was not featured in the earlier series. These bonus adventures are written by various authors under the supervision of Dever himself. Lone Wolf is a series of 29 gamebooks , created by Joe Dever and initially illustrated books by Gary Chalk. Although the series ceased publication and went out of print in , a fan-operated organisation called Project Aon was established in which has subsequently converted many of the books to HTML format. Charbonneau, Martin Summer This included the publication of the four gamebooks that were never published before 29 to 32 and the republication of the gamebooks that were neither republished by Mongoose or Mantikore 23 to
The last of the Kai, he renames himself Lone Wolf and sets out for the capital to inform the King of the loss of the Kai. In the re-release version of Flight from the Dark in by Mongoose Publishing, the beginning of the story is slightly different as Silent Wolf takes part in the battle.
The Kai Series gamebooks 1 to 5 follows Lone Wolf as he rallies the armies of Sommerlund and her ally, Durenor, to repel the invasion, pursues and captures the traitor who brought about the invasion, and survives plots to complete the destruction of the Kai. At the end of the series, in Shadow on the Sand , Lone Wolf recovers the Book of the Magnakai, the ancient text which contains the higher lore of the Kai Lords through an encounter with Haakon, the new leader of the Darklords.
With the massacre of the Kai, and Lone Wolf only an initiate, these teachings were thought to be lost. The Magnakai Series gamebooks 6 to 12 continues the tale, with Lone Wolf now a fledgling Kai Master striving to understand the Magnakai teachings. The Book of the Magnakai, however, is ancient and incomplete. Sun Eagle quested for the wisdom encapsulated in the Lorestones of Nyxator, seven orbs scattered across Northern Magnamund. As Lone Wolf begins the same quest, however, war breaks out again. The Darklords have again rallied behind a new leader, Archlord Gnaag, and now hasten their invasion to defeat the Magnakai quest.
Lone Wolf then makes the perilous journey to the edge of the Darklands, deep in the territory of the Darklords. There, in The Dungeons of Torgar , he falls into a void leading beyond the plane of Magnamund. Finding the final two Lorestones and finally settling the score with Vonotar, Lone Wolf is able to return to Sommerlund, chronicled in The Prisoners of Time. When Lone Wolf returns to Magnamund, he finds that 8 years have passed and most of the world is under the grip of the Darklords under the leadership of Archlord Gnaag.
Ultimately, in The Masters of Darkness , Lone Wolf enters the Darkland capital of Helgedad and brings about the destruction of the Darklords after having faced and bested Archlord Gnaag himself in single combat. With the destruction of the Darklords, Naar and his agents abandon open warfare and seek new paths to dominance, often focused directly on Lone Wolf as the keystone of the forces of Light. Following that, the closest friend of Lone Wolf, Guildmaster Banedon, is kidnapped.
Shortly after, The Deathlord of Ixia comes into possession of the Deathstaff, an item to be used to resurrect Vashna. During the mission involving Wolf's Bane, Lone Wolf finds out that Naar had come into possession of the holy Moonstone. The New Order Series gamebooks 21 to 32 is intended to be 12 books long, although only the first eight books were originally released before the cancellation of the series in It took 18 years before the next book in this subseries got published.
This series allows the player to 'customize' his character by allowing the choice of an individual name originally, the name was speculated to be Falco Nero, or Black Hawk. Much of the series focuses on attempts by Naar's minions to use remnants of the power of Agarash the Damned, Naar's greatest champion and predecessor to the Darklords.
The series is mostly set in Southern Magnamund, center of Agarash's empire, which was not featured in the earlier series. In Voyage of the Moonstone , the new protagonist is sent to the Isle of Lorn to return the Moonstone to its creators, the Shianti. However, this book ends midway during the trip, in Elzian. The second part of this adventure plays out in The Buccaneers of Shadaki. After completing this quest, the Grand Master is sent, in Mydnight's Hero , to the Isle of Sheasu to persuade Prince Karvas, heir of the King of Siyen, to return to his homeland to claim the throne before the evil Baron Sadanzo takes it.
In Rune War , the Kai Order goes on a crusade to help the land of Lyris which has been invaded by the forces of Eldenora. The enemy leader, Lord Vandyan, has come into possession of the Runes of Agarash which grants him great power. At the end of the mission to destroy the runes, the Grand Master learns that Lone Wolf has been kidnapped and taken to the former Darklands' stronghold of Gazad Helkona.
Its inhabitants, the dwarves, have freed the evil Shom'zaa, who is now wreaking havoc in the caves of this subterranean land. He returns to southern Magnamund in Vampirium , to deal with Autarch Sejanoz of Bhanar, who has found the Claw of Naar, a powerful weapon. After retrieving this artefact from the Autarch, in The Hunger of Sejanoz the Grand Master escorts Xo-lin, emperor of Chai, to safety in the distant city of Tazhan across the Lissanian Plain as news of Sejanoz' invasion force reach the palace in Pensei. The following adventure, The Storms of Chai , takes place 18 years later.
Just like for the Nyras Sceptre from The Darke Crusade , the Claw of Naar can be coupled with a mystical evil stone to increase its power. This jewel, the Eye of Agarash, is set on the throne of the Khea-Khan emperor of Chai and the mission of the Grand Master is to retrieve it. Joe Dever was seven years old when he became a fan of a comic strip known as The Rise and Fall of the Trigan Empire , which appeared in a magazine called Look and Learn.
He built armies of Airfix Roman soldiers and converted their spears to laser rifles, long before he was introduced to fantasy. In his teenage years Tolkien , Moorcock and Mervyn Peake along with military history and Norse mythology all contributed to the creation of the Kai. He also used travel books to discover images of "exotic places".
Originally called "Chinaraux", the world consisted of only northern Magnamund. Dever was originally contracted by London-based publisher Hutchinsons for four books, despite having planned out at least 13 for the series. When the first books proved to be popular, Dever was allowed an extension of contract and went on to write 20 books with Lone Wolf as the main hero, and 8 more featuring a new Kai Lord.
He also developed the character Grey Star during this period, and four books were written using this character by Ian Page. Since Ian Page had created a detailed backstory for Grey Star and fleshed out many aspects of southern Magnamund, Joe Dever convinced him to write a four-book story arc centered on this character, and to include his contributions in the Magnamund setting. Dever also wrote The Magnamund Companion , in which all countries of the Lone Wolf world are described in some detail; readers are also given details on the Darklords and a trainer course in the Giak language.
There are two games included, a Ragadorn Tavern Board game, and a short solo adventure that takes place immediately prior to book one, putting the player in the role of Banedon, a young magician who goes on to become a recurring character in the Lone Wolf books. With the help of Joe Dever, Paul Barnett , whose pen name is John Grant, wrote twelve novelizations of the Lone Wolf books known as the Legends of Lone Wolf, several of which were heavily edited before publication.
Barnett was the creator of the characters Alyss, Qinefer, and Thog. In July , he announced on his blog that Dark Quest Books would republish an upgraded version of the series in English beginning in There has long been uncertainty amongst fans as to which version of the series is canon. Joe Dever has stated that as the game books precede the novelization, they are the "authoritative" versions. Only the first four volumes of the Legends of Lone Wolf were made available in the United States though Sword of the Sun was divided into two separate volumes, The Tides of Treachery and Sword of the Sun , and only the first 20 of the core Lone Wolf gamebook series were made available in the United States; the last 8 books were never printed in the US.
It should also be noted that the American editions of books were abridged versions and thus are shorter than the UK editions. The color maps of the UK versions are rendered in black and white in American editions. The pack is dispersed but evident: But an outward looking investigation, such as this, is then not useful because it implicates more of them, more of us. Call it the anthropocene or globalization, just call it living on a planet: There are always more of us around, aiding and abetting, giving and taking.
As if such a thing can be decisively identified and routed. Yet, how would a pure act cross over to the impurely evil realm, namely over to the land of the free?
If the act were purely evil how did it get entangled with everything else that is assumedly good? If something pure can be tainted, was it ever really pure in the first place? Things are not static.
The lone wolf theory is a linear model but ecosystems are complex, with shared driving variables. The flourishing ecosystem in which the lone wolf appears to thrive is a culture of gun idolization and fetishization, of viral media and visual technologies. There is no lone wolf. There are known attractors mass shootings and available mechanisms guns.
There are established patterns confusion, chaos, outrage, mourning and ready outlets TV, social media, op eds. And, as I write this, I necessarily become part of the matrix. But I already was a part of it, through my seemingly passive consumption and spectation. The lone wolf is not used to signify a dynamic entity but rather is a rhetorical maneuver that seeks to freeze and contain the subject. But the lone wolf is also an existential costume that one can put on. However, to don this garb is to require its legibility: Regardless of whether the lone wolf is imagined to be operating with ill or admirable intents, the figure is a rugged individualist, a naturalist icon of sorts.
Yet, to pathologize the lone wolf is to raise questions about symptoms, and this too disturbs the model. Symptoms can turn out to be inseparable from an illness and its environment; where the discrete body begins or ends cannot be easily diagrammed. What is the scale of this sickness? The lone wolf theory asks for a linear understanding of the world: A predator charges in and wreaks havoc on a community. Or, conversely, a lone wolf takes charge, drains the swamp, and returns things to a previous imaginary point of balance and normalcy.