In Constructed play, players create decks of cards from their library. The game gives new players a library of base cards and pre-made decks from those cards, but as players win matches or complete daily quests, they can earn new booster packs that add cards to their library, and allow players to then customize their decks and improve them.
In Draft play, players are first given a number of special booster packs to build out a deck. They then try to win as many matches as they can with that deck. Once the player has won either 7 matches or lost three games with that deck, that deck is then retired; the player gets to keep all the cards drafted and also earns rewards that provide more booster packs and resources to build up their library.
Arena is free to play, but it is supported by microtransactions. Players can use real-world currency to buy gems, the in-game currency, which in turn can be spent on booster packs or to enter draft or constructed events. Gems are also given as rewards for winning draft mode. A booster pack may have a chance of including a Wildcard of a specific rarity. The player may swap these Wildcards for any card of the same rarity type.
The Gathering allows decks with up to four copies of the same card, so once a player earns a fifth copy of a named card through booster packs, this instead is used to add to a Vault meter, based on its rarity. When the Vault meter is filled, the player can open it to gain Wildcards. Arena is designed to be a more modern method of playing Magic: The Gathering with other players while using a computer when compared to Magic: A key goal of its development was to allow Arena to remain current with physical releases of new expansions to the physical game, with the goal of having the digital version of the expansion available the same day that they are available in retail.
Players will not be able to gain cards from sets retired from Standard, and while the game presently does not have such modes, the developers want to offer means to play with non-standard decks in the future. The core part of the development of Arena was its game rules engine GRE. The goal of this engine was to make a system that could handle current and future rulesets for Magic to support their plan to remain concurrent with the physical releases.
The GRE provided means to implement per-card level rules and effects, allowing it to be expandable. The GRE also helped towards speeding up play in the game. Wildcards are used to purchase specific cards.
For those interesting, new card packs will release alongside their physical counterparts throughout the year. This means the digital cards you play will be exactly what the pros are playing in competitive tournaments through the season. My time with Magic: The Gathering Arena made me realize that I may have room in my heart for another online collectible card game in a post-Hearthstone world, once Magic: The Gathering Arena exits its Closed Beta phase later this year.
The Gathering intimidating and completely unapproachable from the outside. The Gathering Arena will be available as a free-to-play title on PC later this year, though you can get right now into the Closed Beta with our giveaway.
I'm sure it did not take much to implement this new 'mode' as it were. Shout out to Ares, your mission is to bring value to your backers, not take away from them.
The point is compared to your other content. Like arcane portal and. This has significant less miniatures and seemingly less content. Like for example if you don't want PVP in this game at all.
That is then exacerbated by people who may want it for just the co op parts. Also for me cant speak for others. I am here because this is a co op game. I want co op content only. And arena is about the most boring content their is for me personally. Its typically fight x monsters go to next round, repeat. Not really great story content. Not trying to hate on it. Just wanted to be more clear on MY view. If this is the route you want to take thats fine.
I just think adding a new mechanic that this game was not about before. Isnt something people like me will like. NOW if it was completely separate from the Co op part of the game. And pvp was its own expansion. I just feel like im losing value here because if i want to play the co op part and NEVER play pvp im wasting some money on it. Gremlin Poject i think you fail to understand the concept of opportunitiy cost. All, I really can't understand the position of someone: The PVP Feature is the last of the four modes, and it was added to enhance the value of the box, I think it is really fun to discover "which hero is the best!
It's an add-on, not a stretch goal I'm perfectly fine with them giving players options in add-on's that don't impact the main campaign of the kickstarter. Seeing a PvP feature always concerns me for a natively co-op game as noted by others, takes focus away from the core, a feature that won't be used that requires development, support, funds etc. It still does of course have all the side quest content as well, so the value is definitely there, even if you don't use the PvP which I won't: The Nemean lion here evokes Thun the Lionman from Flash Gordon, and given the 'sword and planet' is a kind of sci-fi equivalent to sword and sorcery as a genre, i think that imagery is rather fitting.
A 1 vs all mode would really change the entire mechanics of the game.
Already have Conan if I want that kind of gameplay. Not a fan of this. I know its optional. I know its a side quest. At the very least time anf effort went into making the pvp elements.
Time and resources that could have been made to furthering the only game made this game has been,Co-oP. Secondly yes i do know this can still be co op. However even then it seems lessened by the inclusion of PvP instead of a focused PvE. I also know its optional. However I was looking forward to pure co op content.
And this falls short compared to the other expansions in the first KS. I'd also point out, at least personally, a 1 vs all mode is something I would outright shun lmao. Sure this is an add-on that I can skip, but I really don't like the premise of the figures here. I real lion or the real Cerberus would have been much preferable.
Maybe a fire giant gladiator or perhaps a beast master elf would have made more sense and feel more "right". I just hope people with animal heads or cross-overs! That would be great but probably worthy of its own campaign. I'm definitely looking forward to this extra, FWIW.
Hopefully the design space lets the Gremlins think of new tactical challenges that can't be done in regular missions. Don't get me wrong, this add-on is a must add and a great value but I'm not sure about the crossover aspect of it. It doesn't seem to have anything to do with Black Rose Wars, just seems to be taking 1 miniature and using it in a different context.